taxonomy |
roguelike |
As nouns the difference between taxonomy and roguelike
is that
taxonomy is the science or the technique used to make a classification while
roguelike is (video games) any of a genre of computer role playing games loosely characterized by various characteristics such as randomised environment generation, permadeath, turn-based movement, text-based or primitive tile-based graphics and hack-and-slash gameplay
[http://roguebasinroguelikedevelopmentorg/indexphp?title=berlin_interpretation].
roguelike |
teleportitis |
As nouns the difference between roguelike and teleportitis
is that
roguelike is any of a genre of computer role playing games loosely characterized by various characteristics such as randomised environment generation, permadeath, turn-based movement, text-based or primitive tile-based graphics and hack-and-slash gameplay while
teleportitis is in some roguelike games, an intrinsic ability that causes the player's character to teleport from place to place without warning.
roguelike |
quylthulg |
In video games|lang=en terms the difference between roguelike and quylthulg
is that
roguelike is (video games) any of a genre of computer role playing games loosely characterized by various characteristics such as randomised environment generation, permadeath, turn-based movement, text-based or primitive tile-based graphics and hack-and-slash gameplay
[http://roguebasinroguelikedevelopmentorg/indexphp?title=berlin_interpretation] while
quylthulg is (video games) in some roguelike games, a type of fictional invisible monster that summons other monsters.
As nouns the difference between roguelike and quylthulg
is that
roguelike is (video games) any of a genre of computer role playing games loosely characterized by various characteristics such as randomised environment generation, permadeath, turn-based movement, text-based or primitive tile-based graphics and hack-and-slash gameplay
[http://roguebasinroguelikedevelopmentorg/indexphp?title=berlin_interpretation] while
quylthulg is (video games) in some roguelike games, a type of fictional invisible monster that summons other monsters.
roguelike |
extinctionism |
In video games terms the difference between roguelike and extinctionism
is that
roguelike is any of a genre of computer role playing games loosely characterized by various characteristics such as randomised environment generation, permadeath, turn-based movement, text-based or primitive tile-based graphics and hack-and-slash gameplay while
extinctionism is the additional challenge, in playing a roguelike game, of killing all creatures to extinction.
roguelike |
extinctionist |
In video games|lang=en terms the difference between roguelike and extinctionist
is that
roguelike is (video games) any of a genre of computer role playing games loosely characterized by various characteristics such as randomised environment generation, permadeath, turn-based movement, text-based or primitive tile-based graphics and hack-and-slash gameplay
[http://roguebasinroguelikedevelopmentorg/indexphp?title=berlin_interpretation] while
extinctionist is (video games) a player who plays a roguelike game with the additional challenge of killing all creatures to extinction .
As nouns the difference between roguelike and extinctionist
is that
roguelike is (video games) any of a genre of computer role playing games loosely characterized by various characteristics such as randomised environment generation, permadeath, turn-based movement, text-based or primitive tile-based graphics and hack-and-slash gameplay
[http://roguebasinroguelikedevelopmentorg/indexphp?title=berlin_interpretation] while
extinctionist is an advocate of extinctionism.
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