terms |
lightmap |
As nouns the difference between terms and lightmap
is that
terms is while
lightmap is (computer graphics) a precomputed data structure that stores the brightnesses of surfaces in a video game, etc.
lightmap |
lightman |
As nouns the difference between lightmap and lightman
is that
lightmap is (computer graphics) a precomputed data structure that stores the brightnesses of surfaces in a video game, etc while
lightman is a man who carries or takes care of a light.
lightmapping |
lightmap |
Related terms |
Lightmap is a related term of lightmapping.
In computer graphics terms the difference between lightmapping and lightmap
is that
lightmapping is the use of lightmaps while
lightmap is a precomputed data structure that stores the brightnesses of surfaces in a video game, etc.
lightmapped |
lightmap |
Related terms |
Lightmapped is a related term of lightmap.
In computer graphics|lang=en terms the difference between lightmapped and lightmap
is that
lightmapped is (computer graphics) illuminated using a lightmap while
lightmap is (computer graphics) a precomputed data structure that stores the brightnesses of surfaces in a video game, etc.
As an adjective lightmapped
is (computer graphics) illuminated using a lightmap.
As a noun lightmap is
(computer graphics) a precomputed data structure that stores the brightnesses of surfaces in a video game, etc.
surface |
lightmap |
As a verb surface
is .
As a noun lightmap is
(computer graphics) a precomputed data structure that stores the brightnesses of surfaces in a video game, etc.
brightness |
lightmap |
As nouns the difference between brightness and lightmap
is that
brightness is the quality of being bright while
lightmap is (computer graphics) a precomputed data structure that stores the brightnesses of surfaces in a video game, etc.
precomputed |
lightmap |
As a verb precomputed
is (
precompute).
As a noun lightmap is
(computer graphics) a precomputed data structure that stores the brightnesses of surfaces in a video game, etc.