Varying vs Unsteady - What's the difference?
varying | unsteady | Related terms |
A kind of variable, used by a fragment shader, that interpolates values across a primitive, so as to produce gradient effects etc.
* 2012 , Patrick Cozzi, Christophe Riccio, OpenGL Insights
Not held firmly in position, physically unstable.
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*:"Mid-Lent, and the Enemy grins," remarked Selwyn as he started for church with Nina and the children. Austin, knee-deep in a dozen Sunday supplements, refused to stir; poor little Eileen was now convalescent from grippe, but still unsteady on her legs; her maid had taken the grippe, and now moaned all day:"
Noted for lack of regularity or uniformity.
Inconstant in purpose, or volatile in behavior.
To render unsteady, removing balance.
Varying is a related term of unsteady.
As verbs the difference between varying and unsteady
is that varying is while unsteady is to render unsteady, removing balance.As a noun varying
is a kind of variable, used by a fragment shader, that interpolates values across a primitive, so as to produce gradient effects etc.As an adjective unsteady is
not held firmly in position, physically unstable.varying
English
Verb
(head)Noun
(en noun)- Another consideration to the relationship between vertex and fragment shaders is that adding too many additional varyings can be a drag on performance since they must all be interpolated