Playfield vs Mouselook - What's the difference?
playfield | mouselook |
A playing field.
* 1884 , Alexander Maxwell, The History of Old Dundee
* 1974 , Comprehensive Plan for Covington, Kentucky, and Environs
The area within which a game (especially a video game) is played.
* 1977 , Popular Science magazine
* 2007 , Friedrich von Borries et al'', ''Space Time Play: Computer Games, Architecture and Urbanism
(video games) A feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality.
* 2003 , Daniel Sanchez-Crespo Dalmau, Core techniques and algorithms in game programming
* 2006 , Michael Rymaszewski et al'', ''Second Life: The Official Guide
* 2007 , Aimee Weber, Kimberly Rufer-Bach, Richard Platel, Creating Your World
As nouns the difference between playfield and mouselook
is that playfield is a playing field while mouselook is a feature that allows the player to adjust the view of a three-dimensional playfield by moving the mouse, analogous to turning one's head in reality.playfield
English
Noun
(en noun)- The position of the playfield is here identified as lying north of this open space between it and the burn, and occupying the haugh which extended west...
- It has been recommended by some recreational specialists that there should be one such playfield for each 500 children of high school age.
- The game has a tilt feature — tilt Fireball and a tilt sign glows and the scoring stops. The full-sized, full-color commercial playfield even has a special friction silk-screened surface so the ball will roll and not slide.
- In this case, the playfield is more disorienting and feels more like the maze that it is.
mouselook
English
Noun
(-)- The mouselook is easy to code once you understand how a mouse operates. All we have to do is use the keys to change our position, and use the mouse to reorient our viewpoint.
- However, some people find the mouselook or first-person view to be far more convenient when moving around.
- A vehicle can be made to not turn in a given direction in response to mouselook