Interactive vs Cyberdisinhibition - What's the difference?
interactive | cyberdisinhibition |
Acting with each other.
(computer science) Responding to the user.
A feature (as in a museum) that can be interacted with.
* {{quote-news, year=2009, date=June 26, author=Laurel Graeber, title=Spare Times: For Children, work=New York Times
, passage=The show includes computer interactives , animation, models and live parakeets (for an exercise in species identification). }}
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(psychology, Internet) The disinhibition of the expression of negative emotional impulses via on-line interactive media owing to the impalpability of others’ emotional responses — which would normally have a tempering effect on one’s behaviour — arising from the unembodied, artifical nature of such media of interaction.
* 2006 : ; ISBN 0743295536, 9780743295536)
As nouns the difference between interactive and cyberdisinhibition
is that interactive is a feature (as in a museum) that can be interacted with while cyberdisinhibition is (psychology|internet) the disinhibition of the expression of negative emotional impulses via on-line interactive media owing to the impalpability of others’ emotional responses — which would normally have a tempering effect on one’s behaviour — arising from the unembodied, artifical nature of such media of interaction.As an adjective interactive
is acting with each other.interactive
English
Adjective
(en adjective)- Two interactive systems.
- Interactive user interface
Derived terms
* interaction * interactivityNoun
(en noun)citation
cyberdisinhibition
English
Noun
(-)- The Internet undermines the quality of human interaction, allowing destructive emotional impulses freer rein under specific circumstances. The reason is a neural fluke that results in cyberdisinhibition of brain systems that keep our more unruly urges in check. […¶] Communication via the Internet can mislead the brain’s social systems. The key mechanisms are in the prefrontal cortex. […¶] In order for this regulatory mechanism to operate well, you depend on real-time, ongoing feedback from the other person. The Internet has no means of allowing such real-time feedback (other than with rarely used two-way audio/visual streams). […] This results in disinhibition: impulse unleashed. [¶…T]his disinhibition becomes far more likely when people feel strong negative emotions. What fails to be inihibited are the impulses those emotions generate. [¶] This phenomenon has been recognized since the earliest days of the Internet…as ‘flaming’: the tendency to send abrasive, angry, or otherwise emotionally ‘off’ cybermessages.
