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B vs Camera - What's the difference?

b | camera |

As a letter b

is the second letter of the.

As a symbol b

is a blood type that has a specific antigen that aggravates the immune response in people with type a antigen in their blood they can receive blood from type b or type o, but cannot receive blood from ab or a.

As a noun camera is

camera.

b

Translingual

{{Basic Latin character info, previous=a, next=c, image= (wikipedia b)

Letter

  • The second letter of the .
  • Usage notes

    The letter b is used in several romanization systems to represent the bilabial plosive or stop, usually voiced (.

    See also

    * (Latin script ): Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz * For more variations, see . {{Letter, page=B , NATO=Bravo , Morse=–··· , Character=B2 , Braille=? }} Image:Latin B.png, Capital and lowercase versions of B , in normal and italic type File:Fraktur letter B.png, Uppercase and lowercase B in Fraktur File:UncialB-01.png, uncial approximate form of Greek upper case beta that was the source for both common variants of b B in uncial script

    Symbol

    (Voiced bilabial plosive) (head)
  • voiced bilabial plosive
  • (label) beauty quark, bottom quark
  • ----

    camera

    English

    (wikipedia camera)

    Noun

    (cameras)
  • A device for taking still or moving pictures or s.
  • * {{quote-magazine, year=2013, month=July-August, author= Fenella Saunders
  • , title= Tiny Lenses See the Big Picture, magazine=(American Scientist) , passage=The single-imaging optic of the mammalian eye offers some distinct visual advantages. Such lenses can take in photons from a wide range of angles, increasing light sensitivity. They also have high spatial resolution, resolving incoming images in minute detail. It’s therefore not surprising that most cameras mimic this arrangement.}}
  • (video games) The game or simulation.
  • * 2003 , Tom Meigs, Ultimate game design: building game worlds
  • If you're building a third-person game with enclosed or tight spaces, try to figure out up front what camera problems you will likely encounter. Use this identification process to influence the early building process.
  • * 2006 , Patrick O'Luanaigh, Game Design Complete
  • I'm talking about the way the camera flies up above the skater when you leap into the air. No one had done it before.

    Derived terms

    * cameraman * ! * on camera * off camera * cine camera or * digital camera * movie camera * pinhole camera * video camera